![]() ![]() Invisibility: Activated item of True Seeing I'll get that one way or another.įly: Bows? Bows with fireball-enchanted arrows? Is that a thing? I'll make sure I have a wish scroll or something on hand just for that, though. I don't even really expect to win this, though I'm going in whole hog. I might end up dual wielding chairs or some weird shit to get as much as I can out of that.Ībraham, normally yes, but this is just a PvDM suicide run. I don't know if he's going to have physical weapons, but even if he DOES. I know, I'm suicidal.Įverything on Paizo or d20pfsrd is allowed, including archetypes.Īs a side note, I was contemplating a single level of assassin (death strike, start off with a splat) and a single level of shadow dancer for the Hide in Plain Sight that isn't tied to terrain. The only way for a pure martial to 1v1 a decently optimized/prepared wizard at level 20 in a fight is to have mythic levels. (getting rid of all of his magical defenses against poison etc.) Then take him to another plane and kill him.īut on a battlefield type situation? No. Then when he orders a drink, give him a massive dose of non-magical poison of some kind which will utterly incapacitate, but not kill, and ready an action to pop an antimagic field just as he is taking a drink. Wait until the wizard lets his guard down and goes on a vacation at the resort which you have spent the last several years designing specifically to entice him. If it's an Unchained Rogue, it's not the weakest class, but it's still probably in the bottom third.īut yes, the only chance the rogue has is to go pure stealth (nondetection etc. That's just it you're taking the weakest class in the game and pitting it against the strongest. Jolly wrote: If the wizard and rogue are being played with equal optimization levels, the wizard will win. ![]() So yeah, the best thing you can do is win first strike and have good saves. Remember that the Wizard can take Leadership, pay off people, or create summons to do anything else. Allies: Just when you thought it was over. Divination: Wizards can figure out that you're going to attack them before you do. Contingent spells: For when the Wizard has fallen and can't get up Things like Major Image and Project Image can also throw you for a loop while the actual Wizard is watching you fight from the corner. Illusory images: Mirror Image is a pain to deal with. Teleportation/Planar Travel: The "NOPE!" button in every competent Wizard's arsenal Force constructs: Wall of Force, Emergency Force Sphere, and Prismatic Sphere will be hard to beat. Wizards can also use Passwall to mess with you further. Terrain control: Walls will still get in your way. Invisibility Detection: A necessity for high-level Wizards Flight: Creates vertical distance to avoid easy hits/kills Not much you can do except butter up and beg the GM.Īssuming you can get around those, you also need to work around the Wizard's mobility and defenses, which include, but are not limited to: Dispels: Dispel Magic and Mage's Disjunction can put a cramp in your day if you were relying on precast buffs or magic items Reflex Blasts: Targets Reflex saves, but you've got this covered already Touch AC Blasts: Targets Touch AC, but you've got an advantage on this Protection from (Alignment) will cover most of these Wombo Combos: Aqueous Orb + Hideous Laughter, Deja Vu + Whatever, Walls + Cloudkill Grease, Reverse Gravity, Forcecage, Mage's Magnificent/Echean's Excellent Enclosure, Pits, and Wall spells ![]() Terrain control: Mostly Reflex and non-saves. Power Word Kill, Irresistible Dance, Prismatic Sphere, and Magic Missile come to mind Save-or-die/suffers: Mostly in Fortitude or Will save flavors, too many to list These come in multiple forms, but include: Barring that occurrence, you should focus on your spellcaster defenses, since you won't last a round against a prepared wizard trying to blow up your roguish behind. And hopefully you'll have a way to deny contingent teleports. If you get a round or two while standing next to the Wizard, you could turn him into a grease smear. Ideally, you want a first-strike Rogue who can circumvent any of the Wizard's passive defenses. ![]()
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